


They use the Society to their own ends, and Janus uses them to hers. Some are actual, honest to god Explorers who just want to scribble in the blank parts of the map. Some are creatures from out of Malifaux’s past (or Earth’s) looking to blend in or find the answers to their personal quests. Some are earnest tinkerers, devoted to the great god Science. The Society’s open-ended mission and vast resources have attracted all sorts. The Society isn’t as official as the Guild, as large as the Arcanists, or as well-established as the Ten Thunders, but it’s not without tricks of its own, and wealth buys a lot of silence. What is she doing with all those relics? All those maps? What is she planning, in the depths of the Manor? Where did she come from, so suddenly, so mysteriously, and how did she find Lord Cooper? Good luck answering even one of those questions… and just asking can be dangerous. Many of her expeditions fail, but there are always more eager explorers to send out, and the ones that return often have gifts for her. Of course, what Lady Janus is after, nobody quite knows. Membership still tends towards the rich and, let’s say, morally flexible, but at the very least they seem to have some sense of the greater good. They push on every frontier: geographic, technological, and sometimes moral. It’s hard to deny that the Society is doing some good now, rolling back the boundaries of ignorance and expanding the reach of science and knowledge. Many don’t return, but there’s an ever-growing stream of hopeful prospects knocking at the Society’s door. Into the unknown with the Explorer’s Society! Credit: Wyrd Gamesįrom the great manor in the heart of the City, expeditions depart in all directions, each following Janus’s carefully scripted orders. No longer was it a loose cadre of thrill-seekers and plunderers under Janus, the Society has refocused on a mission that actually sort-of resembles real exploration. Is she noble? Royal? Is she, in fact, human? What she is is incredibly smart, insightful, and charismatic, and combined with Cooper’s near-unlimited resources (and her own, quite untraceable, wealth), she was able to bend the Society to her will. While he recuperated, Cooper handed over the keys to the society to Gretchen Janus, and that’s where things really started to get weird. Perhaps it was fitting that the great hunter himself would be laid low in a hunt gone wrong, but however befitting the irony, it left the Society adrift without its leader. But the Society didn’t really take its modern form until Cooper’s accident. His wealth– and his obvious commitment to adventure, excitement, and the pursuit of hedonism– attracted followers and hangers-on like flies to honey (or to other fragrant items that tend to attract flies). He traveled to Malifaux and spent a not inconsiderable portion of his extremely considerable fortune building and outfitting a vast mansion in the middle of Malifaux’s slums. The Society was founded by Lord Justin Cooper, a jaded noble who had grown bored of Earth’s pesky “morality” and “laws” getting in the way of his excitement. But the Society are something far more sinister than any of them: rich colonizers. The Arcanists may be terrorists, the Ten Thunders a crime syndicate, the Guild an authoritarian government, and the Resurrectionists mad killers. At least, that’s how the Explorer’s Society sees it.

Malifaux is a land of unparalleled opportunity, an empty plain waiting to be plundered (as soon as those pesky Neverborn can be dealt with). Armed with the latest and greatest technology… and the oldest and deadliest relics… the dilettantes, treasure-seekers and bored rich jerks of the Explorer’s Society have a mandate to fill in the missing spaces on the Malifaux map. The game’s eighth and newest faction launched in 2020, the first major expansion of Third Edition. You might say we’ve… explored everything it has to offer. What a long, strange trip it’s been! From the gleaming spires of the Guild to the stinking swamps of the Bayou, we’ve traversed Malifaux from end to end.
